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Author Topic: A little defense, or no defense  (Read 1257 times)

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Offline Buzz Kilington

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A little defense, or no defense
« on: January 15, 2010, 08:37:16 PM »
Whats the common theory on mining outposts.  Absolutely no resources used on defense, or just enough so that a few transports won't show up for plunder unescorted?
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Offline Obsidian

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Re: A little defense, or no defense
« Reply #1 on: January 15, 2010, 08:40:24 PM »
It depends on how high your mine levels are, but imo if you have decent level mines it's worth investing in light defenses.
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Offline nathanael

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Re: A little defense, or no defense
« Reply #2 on: January 15, 2010, 08:42:52 PM »
I would generally suggest some defences if you're accumulating resources overnight. If you have very little on the planet and a few defences then it should discourage most attacks.
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Offline schlock

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Re: A little defense, or no defense
« Reply #3 on: January 15, 2010, 08:44:21 PM »
my rule of thumb is... if you have a mine over lvl 16 it worth some defenses, over 20 go nuts if you want.
my other rule of thumb is - if I am building and I have leftovers from materials I build what I can in defenses from the leftover materials
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Offline AthlonRob

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Re: A little defense, or no defense
« Reply #4 on: January 15, 2010, 08:51:55 PM »
what do you mean by 'a little defense'? What does a little mean to you? I'm fairly new to the game so my sense of a lot and a little might be skewed.
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Offline Armadillo

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Re: A little defense, or no defense
« Reply #5 on: January 15, 2010, 09:13:15 PM »
1000 missile turrets, 1000 lasers, 30 ABMs, and 15 of everything else up to plasma... oh wait, that's my homeworld.  Just kidding.

On mining planets, I just do 50 missiles, 50 lasers, 20 ABMs, 1 plasma, 1 gauss, and 15 of everything else.  I have level 16 mines and leave them running overnight and have not been attacked yet.  During the day, I shuttle resources to my homeworld every three or four hours.
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Offline schlock

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Re: A little defense, or no defense
« Reply #6 on: January 16, 2010, 02:25:51 AM »
my definition of a little is - can it hold off a player ranked 12k or greater (meaning like 40k)

a defense to hold off a general 12 k ranked player *at this time* (and it is getting harder)

50 missile 25 laser 10 pulse 10 particle both decoys
build missile silos asap - get at least lvl 2 and max the abms

that being said - keep your resources low and just build with leftovers each day and you'll have a defense worthy of something eventually.



To give you an idea of a turtle high end defence?

-> my home planet (which is ranked pretty high)

1750 missile turrets
900 laser (going to 1000 this weekend)
250 pulse and particle (aiming for 500)
75 gauss (heading to 100)
50 plasma
+
60 abm
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Offline bryn987

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Re: A little defense, or no defense
« Reply #7 on: January 16, 2010, 02:44:34 AM »
I say no defenses at all as that will just make you out to be a target.  Saying that, the most I am every away from the computer is 8 hours and none of my mines produce enough in that 8 hours to be big enough of a target.

People my rank or higher will see it as a waste of time and people ranked lower then me have never attacked me so ya.
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Offline javaguru

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Re: A little defense, or no defense
« Reply #8 on: January 16, 2010, 02:52:56 AM »
Build just enough to make you a non target for a rational player. Basically, what level of defenses would you risk attacking based on a cost benefit analysis. My mining colonies have never been threatened because I ferry my resources at least twice a day and the resources they could gather hitting me during the eight hours I sleep aren't worth the trouble.

PS You don't need plasma cannons to create this level of defense.
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Offline Questor

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Re: A little defense, or no defense
« Reply #9 on: January 16, 2010, 03:00:58 AM »
Is it really worth building hundreds of smaller defenses like lasers with a base attack of 100 compared to a Plasma Cannon with a base attack of 3,000.

Laser (1,500; 500)
Qty: 33 = 3,300

Plasma (50k; 50k; 30k)
Qty: 1 = 3,000 attack

Slightly more expensive to build 1 Plasma over 33 Lasers but more bang for your buck.

I personally suggest balance ... enough smaller defenses but back them up with the great guns in equal quantities.
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Offline Leo Walsh

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Re: A little defense, or no defense
« Reply #10 on: January 16, 2010, 03:09:38 AM »
Or perhaps no defense to tempt the light attacker into a false sense,then send over the fleet to smash his ships and have a nice day of recycling
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Offline Maloar

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Re: A little defense, or no defense
« Reply #11 on: January 16, 2010, 03:10:08 AM »
Quote from: "Questor"
Is it really worth building hundreds of smaller defenses like lasers with a base attack of 100 compared to a Plasma Cannon with a base attack of 3,000.

Laser (1,500; 500)
Qty: 33 = 3,300

Plasma (50k; 50k; 30k)
Qty: 1 = 3,000 attack

Slightly more expensive to build 1 Plasma over 33 Lasers but more bang for your buck.

I personally suggest balance ... enough smaller defenses but back them up with the great guns in equal quantities.

The problem with concentrating so much power/cost into one unit is that there is a 30% chance that it will stay gone when it gets steamrolled.  The greater number of units in play the more RNG (random number generation) will even out.  Fewer units leaves things more to chance.
Plasma cannons have their place (no rapid fire against is a nice touch), but they aren't always worth it.
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Offline javaguru

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Re: A little defense, or no defense
« Reply #12 on: January 16, 2010, 03:17:09 AM »
Quote from: "Questor"
Is it really worth building hundreds of smaller defenses like lasers with a base attack of 100 compared to a Plasma Cannon with a base attack of 3,000.

Laser (1,500; 500)
Qty: 33 = 3,300

Plasma (50k; 50k; 30k)
Qty: 1 = 3,000 attack

Slightly more expensive to build 1 Plasma over 33 Lasers but more bang for your buck.

I suggest balance ... enough smaller defenses but back them up with the great guns in equal quantities.
Yep.
Staggered defenses are best because you have no idea what the attacking fleet will be composed of....

If you have a lot of plasma cannons and gauss with a small number of lasers and missiles I wouldn't send a fleet of Prometheus and Hades but I would send hundreds of artemis supported by hades and prometheus; Defenses don't rapid fire.
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Offline Maloar

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Re: A little defense, or no defense
« Reply #13 on: January 16, 2010, 03:32:33 AM »
Quote from: "javaguru"
If you have a lot of plasma cannons and gauss with a small number of lasers and missiles I wouldn't send a fleet of Prometheus and Hades but I would send hundreds of artemis supported by hades and prometheus; Defenses don't rapid fire.

"My god, what's that blotting out the sun.  It's...probes!  Thousands and thosands of probes!"

 :lol:
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Offline javaguru

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Re: A little defense, or no defense
« Reply #14 on: January 16, 2010, 03:39:28 AM »
Quote from: "Maloar"
Quote from: "javaguru"
If you have a lot of plasma cannons and gauss with a small number of lasers and missiles I wouldn't send a fleet of Prometheus and Hades but I would send hundreds of artemis supported by hades and prometheus; Defenses don't rapid fire.

"My god, what's that blotting out the sun.  It's...probes!  Thousands and thosands of probes!"

 :lol:
That's just evil...evil I say!! :)
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