contact
March 26, 2019, 08:53:58 PM

Author Topic: Advanced Strategies  (Read 24668 times)

0 Members and 1 Guest are viewing this topic.

Offline babam

  • Member
  • Posts: 564
    • View Profile
Re: Advanced Strategies
« Reply #45 on: February 04, 2010, 07:38:14 PM »
i've done in a million times in SFC original, it's the only way i can lock in large fleets into a battle with my even larger fleet.  =D

you only need 10 seconds precision, it's impossible for the victim to fleetsave in 10 seconds.

and there are many times when the victim tries to bluff you by saying you're early or late.  be confident, hold your course, and enjoy the debris fields.
« Last Edit: January 01, 1970, 12:00:00 AM by Guest »

Offline Dampaq.Pale.Horseman

  • Member
  • Posts: 1083
    • View Profile
Re: Advanced Strategies
« Reply #46 on: February 04, 2010, 09:01:38 PM »
Quote from: "babam"
it's impossible for the victim to fleetsave in 10 seconds.

I've done it in under 5's, though i have been advised the events manager can be touchy at under 9's.
« Last Edit: January 01, 1970, 12:00:00 AM by Guest »
Death[/b], and his Hades followed with him.[/color]

Offline Laggynate

  • Member
  • Posts: 2490
    • View Profile
Re: Advanced Strategies
« Reply #47 on: February 04, 2010, 10:02:45 PM »
Quote from: "babam"
it's impossible for the victim to fleetsave in 10 seconds.

Then clearly you aren't in the big leagues yet ;)
5s is plenty of time to pull a fleet save off. I think I've done it in 4 (including server lag).
« Last Edit: January 01, 1970, 12:00:00 AM by Guest »
If I have closed a thread that you feel shouldn\'t have been, feel free to send me a pm.
[size=50]As of 10/1/2010 I was able to build Prometheus for the first time[/size]

Offline Bleys

  • Member
  • Posts: 1435
    • View Profile
Re: Advanced Strategies
« Reply #48 on: February 05, 2010, 11:28:47 AM »
I would listen to guys like Penguin. You ARE the same EvilPengiun from the old days of U16, right?
« Last Edit: January 01, 1970, 12:00:00 AM by Guest »
Brute Force, if its not working, you\'re just not using enough.

Remember kids, fleetsaving wastes Hydro!

Offline Lord Admiral Follett

  • Member
  • Posts: 199
    • View Profile
Re: Advanced Strategies
« Reply #49 on: February 06, 2010, 07:44:47 AM »
Publishing your fleet ratios is foolish...as is the concept of having a fleet ratio other than saying that you should have a lot more Artemis than anything else and a lot of transport/dioynysus.

The reverse ninja is very effective, especially if the enemy has no defenses. Oftentimes after they've hit your world, they'll log off and assume their fleet will be safe. It can work if you know their techs well enough, and you can generally "persuade" a nearby player to probe the attacker for you for their tech levels.

This thread does ignore the principal of infrastructure. Having level 20 mines is very handy if you ever lose your fleet. Having a high level foundry allows you to rebuild quickly and lets you get back in the game. I lost slightly more than half my fleet a week ago, and I've already restored it based almost entire on infrastructure and the blasting of light targets. If you are ever in a major war, you'll need that high level shipyard and foundry... Mine get less valuable as they gain levels...foundries do the exact same thing at admitadly a greater cost. I have 3 foundries, and they all work great.
« Last Edit: January 01, 1970, 12:00:00 AM by Guest »
"A good soldier obeys without question. A good officer commands without doubt."
The Tactica Imperialis

Zeus Busted: 3
Prometheus Destroyed: 282
Capital Ships Destroyed: ~750
Escorts Destroyed: ~2000
Support Ships Destroyed: ~1000

Offline EvilPenguin

  • Member
  • Posts: 119
    • View Profile
Re: Advanced Strategies
« Reply #50 on: February 06, 2010, 09:53:14 AM »
I never played U16.  It won't hurt you to post a fleet ratio on an anonymous forum account.  A lvl 9 shipyard allows u to spend 600k resources a  day, having 5 of them is 3million a day, few people collect more than that kind of dough to make foundry necessary while I see a lot of 15k ranks that I know only bring in a million a day who spent what for them is a lot of money building foundries.
« Last Edit: January 01, 1970, 12:00:00 AM by Guest »

Offline Bleys

  • Member
  • Posts: 1435
    • View Profile
Re: Advanced Strategies
« Reply #51 on: February 06, 2010, 01:28:22 PM »
Quote from: "Lord Admiral Follett"
Mine get less valuable as they gain levels...
How do you figure? Big mines are the key to this game. Get em into the 30s.
« Last Edit: January 01, 1970, 12:00:00 AM by Guest »
Brute Force, if its not working, you\'re just not using enough.

Remember kids, fleetsaving wastes Hydro!

Offline Aaria.moon

  • Member
  • Posts: 2463
    • View Profile
Re: Advanced Strategies
« Reply #52 on: February 07, 2010, 05:27:27 AM »
Quote from: "Dampaq.Pale.Horseman"
Quote from: "babam"
it's impossible for the victim to fleetsave in 10 seconds.

I've done it in under 5's, though i have been advised the events manager can be touchy at under 9's.

Can you fleetsave a boomerang in 10s though?
« Last Edit: January 01, 1970, 12:00:00 AM by Guest »
HONEYBEE MALES: DURING COPULATION THEIR BODY EXPLODES APART LIKE GRENADE; GENITALIA HAS HOOKS AND SPINES AND IT WEDGES INTO FEMALE AND SEALS HER OPENING.

Offline Catfish

  • Member
  • Posts: 1071
    • View Profile
Re: Advanced Strategies
« Reply #53 on: February 07, 2010, 06:40:15 AM »
Boomerang? This is new to me. Care to explain?
« Last Edit: January 01, 1970, 12:00:00 AM by Guest »
The [size=100]WIKI[/size][/b][/url][/u] is your friend.

Offline Aaria.moon

  • Member
  • Posts: 2463
    • View Profile
Re: Advanced Strategies
« Reply #54 on: February 07, 2010, 08:30:04 AM »
reverse ninja...
« Last Edit: January 01, 1970, 12:00:00 AM by Guest »
HONEYBEE MALES: DURING COPULATION THEIR BODY EXPLODES APART LIKE GRENADE; GENITALIA HAS HOOKS AND SPINES AND IT WEDGES INTO FEMALE AND SEALS HER OPENING.

Offline Catfish

  • Member
  • Posts: 1071
    • View Profile
Re: Advanced Strategies
« Reply #55 on: February 07, 2010, 08:58:02 AM »
I suspected, but I couldnt be sure. We are constantly innovating around here.
« Last Edit: January 01, 1970, 12:00:00 AM by Guest »
The [size=100]WIKI[/size][/b][/url][/u] is your friend.

Offline Aaria.moon

  • Member
  • Posts: 2463
    • View Profile
Re: Advanced Strategies
« Reply #56 on: February 07, 2010, 09:01:26 AM »
I haven't even pulled a ninja yet lol. I don't know how people manage to time it to within a few seconds without using stopclock since the game measures in full minutes.
« Last Edit: January 01, 1970, 12:00:00 AM by Guest »
HONEYBEE MALES: DURING COPULATION THEIR BODY EXPLODES APART LIKE GRENADE; GENITALIA HAS HOOKS AND SPINES AND IT WEDGES INTO FEMALE AND SEALS HER OPENING.

Offline Bleys

  • Member
  • Posts: 1435
    • View Profile
Re: Advanced Strategies
« Reply #57 on: February 07, 2010, 03:49:05 PM »
Quote from: "Catfish"
I suspected, but I couldnt be sure. We are constantly innovating around here.
Not really, this "game" has been solved for many years. Sorry.
« Last Edit: January 01, 1970, 12:00:00 AM by Guest »
Brute Force, if its not working, you\'re just not using enough.

Remember kids, fleetsaving wastes Hydro!

Offline SGS 6

  • Member
  • Posts: 1476
    • View Profile
Re: Advanced Strategies
« Reply #58 on: February 17, 2010, 11:16:06 PM »
Quote from: "babam"
reverse ninja

you figure out the return time of the attacking fleet and arrive 2 seconds after they get back, leaving no chance for them to fleetsave.

the funny thing is for the whole return trip, all they can do is watch their fleet return to certain destruction.

Difficult but not impossible. If you have the techs and fleet composition you can figure out the travel time pretty accurately. Or if you get the percentage and time on the incoming attack, you can caluclate out from that, as long as they don't recall. The thing is with that you can really only get accuracy down to 1% of the travel time, which for a 1 hour attack is like 40 seconds.
« Last Edit: January 01, 1970, 12:00:00 AM by Guest »
Uni 1: retired, formerly Silver Gate Squadron
Uni 2: Sheridan Starkiller, Leader of the Shadows (Shadows)
http://http://wiki.playstarfleet.com/index.php/Shadows_(Shadows)

Offline SGS 6

  • Member
  • Posts: 1476
    • View Profile
Re: Advanced Strategies
« Reply #59 on: February 17, 2010, 11:32:43 PM »
Quote from: "codename_B"
I have a spreadsheet for calculating a boomerang with precision down to the second...

however seeing the response my last spreadsheet post got, is it worth it?

Sure.

What I meant though is the ability to calculate it off of secondhand intelligence. If one of your friends tells you, "oh, at X game time, this fleet was 37% of the way to me with 1:01.17 to go", you CAN run math back from that but there's a small margin of error, because you don't know if it just hit the 37 or was about to hit 38.
« Last Edit: January 01, 1970, 12:00:00 AM by Guest »
Uni 1: retired, formerly Silver Gate Squadron
Uni 2: Sheridan Starkiller, Leader of the Shadows (Shadows)
http://http://wiki.playstarfleet.com/index.php/Shadows_(Shadows)

 

birthmark-ant