A friend and I were playing around with rapid fire, trying to understand how it works (yeah, I read the wiki ... but I just had to see it in action).

Here is one of the reports.

**Round 1**

ATTACKER:

Hermes: 2 (Hull 240)

DEFENDER:

Artemis: 1 (Weaponry 50)

The attacking fleet fires a total of 2 times with a power of 0 upon the defender. The defender's shield absorbs 0 damage points. The defending fleet fires a total of 1 times with a power of 50 upon the attacker. The attacker's shield absorbs 0 damage points.

**Round 2**

ATTACKER:

Hermes: 2 (Hull 190)

DEFENDER:

Artemis: 1

The attacking fleet fires a total of 2 times with a power of 0 upon the defender. The defender's shield absorbs 0 damage points. The defending fleet fires a total of 1 times with a power of 50 upon the attacker. The attacker's shield absorbs 0 damage points.

**Round 3**

ATTACKER:

Hermes: 2 (Hull 140)

DEFENDER:

Artemis: 1

The attacking fleet fires a total of 2 times with a power of 0 upon the defender. The defender's shield absorbs 0 damage points. The defending fleet fires a total of 19 times with a power of 950 upon the attacker. The attacker's shield absorbs 0 damage points.

**Final status**

DEFENDER:

Artemis: 1

Created by the Battle Report Bookmarklet (Version 0.1.2)

That last round was interesting. The Artemis was unlucky in prior rounds with the rapid fire "dice rolls" ... and then goes berserk in the 3rd-and-last round ... 18 successful rapid fire "dice rolls" ... wow! Talk about overkill! That pilot had his trigger finger twitching like crazy!