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Author Topic: Close shave Time for D mode >???  (Read 1036 times)

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Offline PirateHarlock

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Close shave Time for D mode >???
« on: May 05, 2010, 05:20:14 PM »
So this just happend to me, i got attacked three planets at once by one guy
ill post the battle reports now.
« Last Edit: January 01, 1970, 12:00:00 AM by Guest »
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Offline PirateHarlock

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Re: Close shave Time for D mode >???
« Reply #1 on: May 05, 2010, 05:21:18 PM »
The attacking side acquired 2,296 ore, 2,158 crystal, and 2,296 hydrogen.
ATTACKER: Wake Severist
Number:
Weaponry:
Shields:
Hull:

x9
13,230
7,200
138,600
DEFENDER: Space Pirate Harlock
Number:
Weaponry:
Shields:
Hull:

x3
408
102
1,020

x1
170
42
340
Number:
Weaponry:
Shields:
Hull:

x6
6
6
2,040

x5
40
85
3,400

x9
765
153
6,120
The attacking fleet fires a total of 15 times with a power of 22,050 upon the defender. The defender's shield absorbs 173 damage points.
The defending fleet fires a total of 24 times with a power of 1,389 upon the attacker. The attacker's shield absorbs 1,389 damage points.
Round 2
ATTACKER: Wake Severist
Number:
Weaponry:
Shields:
Hull:

x9
13,230
7,200
138,600
DEFENDER: Space Pirate Harlock
Number:
Weaponry:
Shields:
Hull:

x2
272
68
680

x1
170
42
340
Number:
Weaponry:
Shields:
Hull:

x3
3
3
1,020

x5
425
85
3,400

x1
8
17
680
The attacking fleet fires a total of 11 times with a power of 16,170 upon the defender. The defender's shield absorbs 163 damage points.
The defending fleet fires a total of 12 times with a power of 878 upon the attacker. The attacker's shield absorbs 878 damage points.
Round 3
ATTACKER: Wake Severist
Number:
Weaponry:
Shields:
Hull:

x9
13,230
7,200
138,600
DEFENDER: Space Pirate Harlock
Number:
Weaponry:
Shields:
Hull:

x1
1
1
340

x3
255
51
2,040
The attacking fleet fires a total of 12 times with a power of 17,640 upon the defender. The defender's shield absorbs 52 damage points.
The defending fleet fires a total of 4 times with a power of 256 upon the attacker. The attacker's shield absorbs 256 damage points.
Final State
ATTACKER: Wake Severist
Number:
Weaponry:
Shields:
Hull:

x9
13,230
7,200
138,600

FIrst attack
« Last Edit: January 01, 1970, 12:00:00 AM by Guest »
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Offline PirateHarlock

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Re: Close shave Time for D mode >???
« Reply #2 on: May 05, 2010, 05:22:19 PM »
The attacking side acquired 5,326 ore, 1,977 crystal, and 204 hydrogen.
ATTACKER: Wake Severist
Number:
Weaponry:
Shields:
Hull:

x10
8,400
1,000
59,400
DEFENDER: Space Pirate Harlock
Number:
Weaponry:
Shields:
Hull:

x1
136
34
340
Number:
Weaponry:
Shields:
Hull:

x1
1
1
340

x2
170
34
1,360

x1
8
17
680

x1
8
42
2,040
The attacking fleet fires a total of 18 times with a power of 15,120 upon the defender. The defender's shield absorbs 128 damage points.
The defending fleet fires a total of 6 times with a power of 323 upon the attacker. The attacker's shield absorbs 287 damage points.
Final State
ATTACKER: Wake Severist
Number:
Weaponry:
Shields:
Hull:

x10
8,400
1,000
59,364
second planet attacked
« Last Edit: January 01, 1970, 12:00:00 AM by Guest »
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Offline PirateHarlock

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Re: Close shave Time for D mode >???
« Reply #3 on: May 05, 2010, 05:24:58 PM »
And now my THIRD planet and my home base is under attack as i LOG in I see i have TWO MINUTES, thats right i log in just before his fleet arrives first move i make is Fleet save and run with all my resources .

The attacking side acquired 77 ore, 35 crystal, and 3 hydrogen.

ATTACKER: Wake Severist
Number:
Weaponry:
Shields:
Hull:

x50
105,000
20,000
660,000

x50
73,500
40,000
770,000

x10
42,000
10,000
242,000
DEFENDER: Space Pirate Harlock
Number:
Weaponry:
Shields:
Hull:

x52
7,072
1,768
17,680

x19
3,230
798
6,460

x10
4,250
1,700
13,600

x14
3,570
11,900
19,040

x1
0
3,400
3,400

x5
9,350
1,700
29,750

x1
0
17,000
17,000
The attacking fleet fires a total of 112 times with a power of 228,900 upon the defender. The defender's shield absorbs 17,470 damage points.
The defending fleet fires a total of 102 times with a power of 27,472 upon the attacker. The attacker's shield absorbs 19,201 damage points.
Round 2
ATTACKER: Wake Severist
Number:
Weaponry:
Shields:
Hull:

x50
105,000
20,000
653,869

x50
73,500
40,000
767,860

x10
42,000
10,000
242,000
DEFENDER: Space Pirate Harlock
Number:
Weaponry:
Shields:
Hull:

x16
2,176
544
5,440

x6
1,020
252
2,040

x6
2,550
1,020
8,160

x6
1,530
5,100
6,920

x3
5,610
1,020
16,090

x1
0
17,000
17,000
The attacking fleet fires a total of 113 times with a power of 233,100 upon the defender. The defender's shield absorbs 16,336 damage points.
The defending fleet fires a total of 38 times with a power of 12,886 upon the attacker. The attacker's shield absorbs 8,690 damage points.
Round 3
ATTACKER: Wake Severist
Number:
Weaponry:
Shields:
Hull:

x50
105,000
20,000
650,879

x50
73,500
40,000
766,654

x10
42,000
10,000
242,000
DEFENDER: Space Pirate Harlock
Number:
Weaponry:
Shields:
Hull:

x1
1,870
340
2,720

x1
0
17,000
17,000
The attacking fleet fires a total of 110 times with a power of 220,500 upon the defender. The defender's shield absorbs 17,340 damage points.
The defending fleet fires a total of 2 times with a power of 1,870 upon the attacker. The attacker's shield absorbs 800 damage points.
Final State
ATTACKER: Wake Severist
Number:
Weaponry:
Shields:
Hull:

x50
105,000
20,000
650,879

x50
73,500
40,000
765,584

x10
42,000
10,000
242,000


i got lucky but i think its time for me to go into D cus this is getting to be a daily habit of others, And i just cant be on 24/7

I had Just barely turned away for two hours when this came down. I got lucky my main planet wasnt ruined

SO time for D mode i think
sorry if this wasnt the right format this si my first time for this thing
« Last Edit: January 01, 1970, 12:00:00 AM by Guest »
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Offline Asrrin29

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Re: Close shave Time for D mode >???
« Reply #4 on: May 05, 2010, 10:41:56 PM »
learn to fleetsave when you are not on the computer.
« Last Edit: January 01, 1970, 12:00:00 AM by Guest »
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Offline Kimbahlicious

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Re: Close shave Time for D mode >???
« Reply #5 on: May 05, 2010, 10:48:46 PM »
Seriously?

You really don't need to go into d mode.  Any time you're going to be away, simply fleet/resource until you know when you'll be back.  It's only going to limit your potential in the game if you hide in d mode.
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Offline Capt Harlock

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Re: Close shave Time for D mode >???
« Reply #6 on: May 05, 2010, 11:18:19 PM »
When you fleetsave slow the speed down so it takes a while for the fleet to get where it's going.  I constantly move my fleet from one colony to another as a deploy and set it to arrive when I know I'll be able to get to the computer to check on it and deploy it again on to the next colony.  One thing I find in Extreme is that I'll have to spread my colonies out because in system transit times are too short for me even at 10% speed.  When I can spend some time online I'll used 100%, then 10% for offline times.
« Last Edit: January 01, 1970, 12:00:00 AM by Guest »
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Offline Harlock

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Re: Close shave Time for D mode >???
« Reply #7 on: May 06, 2010, 01:23:42 AM »
So many Harlock's here...  LOL!!  

Ditto the previous posters on the fleet/resource saving.  If you're going to use a pirate's name, you need to play like one.  NEVER leave the booty out for others to plunder.
« Last Edit: January 01, 1970, 12:00:00 AM by Guest »
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Offline NerdRage

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Re: Close shave Time for D mode >???
« Reply #8 on: May 06, 2010, 03:38:42 AM »
Quote from: "Capt Harlock"
When you fleetsave slow the speed down so it takes a while for the fleet to get where it's going.  I constantly move my fleet from one colony to another as a deploy and set it to arrive when I know I'll be able to get to the computer to check on it and deploy it again on to the next colony.  One thing I find in Extreme is that I'll have to spread my colonies out because in system transit times are too short for me even at 10% speed.  When I can spend some time online I'll used 100%, then 10% for offline times.

FRS'ing as a deploy is a good way to get oracle locked

you're gonna get got eventually
« Last Edit: January 01, 1970, 12:00:00 AM by Guest »
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moons owned: 2
players smashed into (n): 8
players smashed into (d): 10 (3 repeat customers)
players forced to abandon colonies: 1 (he abandoned 2 planets after raging at me)

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Offline Perseus

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Re: Close shave Time for D mode >???
« Reply #9 on: May 06, 2010, 04:10:29 AM »
Quote from: "NerdRage"
Quote from: "Capt Harlock"
When you fleetsave slow the speed down so it takes a while for the fleet to get where it's going.  I constantly move my fleet from one colony to another as a deploy and set it to arrive when I know I'll be able to get to the computer to check on it and deploy it again on to the next colony.  One thing I find in Extreme is that I'll have to spread my colonies out because in system transit times are too short for me even at 10% speed.  When I can spend some time online I'll used 100%, then 10% for offline times.

FRS'ing as a deploy is a good way to get oracle locked

you're gonna get got eventually
You can also get oracle locked again if you have to recall the deploy because of said oracle lock.
« Last Edit: January 01, 1970, 12:00:00 AM by Guest »
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Offline NerdRage

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Re: Close shave Time for D mode >???
« Reply #10 on: May 06, 2010, 07:22:41 AM »
Quote from: "Perseus"
You can also get oracle locked again if you have to recall the deploy because of said oracle lock.

i took that as a given...buuuut

it did bear mentioning

+1
« Last Edit: January 01, 1970, 12:00:00 AM by Guest »
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moons given: 5
moons owned: 2
players smashed into (n): 8
players smashed into (d): 10 (3 repeat customers)
players forced to abandon colonies: 1 (he abandoned 2 planets after raging at me)

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Offline LassasinoSilenzioso

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Re: Close shave Time for D mode >???
« Reply #11 on: May 06, 2010, 04:47:57 PM »
There is nothing in game that should cause D mode.
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Offline Asrrin29

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Re: Close shave Time for D mode >???
« Reply #12 on: May 11, 2010, 02:16:35 AM »
Quote from: "LassasinoSilenzioso"
There is nothing in game that should cause D mode.

I disagree to some extent.  It's useful when you have to be away from the computer for a few days.  I am currently in d-mode for a few days as I am out of state looking for work.  I have a very random schedule until I get back home and settle down.
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Offline Kimbahlicious

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Re: Close shave Time for D mode >???
« Reply #13 on: May 12, 2010, 11:30:43 PM »
Quote from: "Asrrin29"
Quote from: "LassasinoSilenzioso"
There is nothing in game that should cause D mode.

I disagree to some extent.  It's useful when you have to be away from the computer for a few days.  I am currently in d-mode for a few days as I am out of state looking for work.  I have a very random schedule until I get back home and settle down.

I understand what you're saying.  But you misread what he Lassasino wrote.  Looking for a job in RL doesn't count as an in-game reason ;)

Losing a fleet is not a reason to go into d mode
Getting a moon is not a reason to go into d mode
Having a moon near you is not a reason to go into d mode
etc etc etc
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Offline NerdRage

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Re: Close shave Time for D mode >???
« Reply #14 on: May 13, 2010, 12:01:18 AM »
Quote from: "Kimbahlicious"
I understand what you're saying.  But you misread what he Lassasino wrote.  Looking for a job in RL doesn't count as an in-game reason ;)

Losing a fleet is not a reason to go into d mode
Getting a moon is not a reason to go into d mode
Having a moon near you is not a reason to go into d mode
etc etc etc

having the leader and a large percentage of your alliance get stomped on for cheating is not a reason to go into d mode
« Last Edit: January 01, 1970, 12:00:00 AM by Guest »
get trolled more

moons given: 5
moons owned: 2
players smashed into (n): 8
players smashed into (d): 10 (3 repeat customers)
players forced to abandon colonies: 1 (he abandoned 2 planets after raging at me)

i have a fetish for chicks in scrubs