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October 16, 2018, 03:51:07 AM

Author Topic: Hepheestus Guide  (Read 9804 times)

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Offline Aaria.moon

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Re: Hepheestus Guide
« Reply #45 on: January 28, 2011, 10:20:27 PM »
I remember that. I was colony blocking my own colony but I didn't notice that my own block was blocked and I was locked on the return but the attackers couldn't make it for my fleet for some reason I can't remember :P
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Offline Bravicus

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Re: Hepheestus Guide
« Reply #46 on: January 28, 2011, 11:52:13 PM »
if I remember correctly instadeath was not easy to work on a heph bc you had to know where the heph was going.  However it was easy to work on a mac bc the colonize mission was visible on the oracle.  Now colony missions are invisible and they have become my prefered fleetsave method.
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Offline DrZed

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Re: Hepheestus Guide
« Reply #47 on: January 29, 2011, 09:15:04 AM »
Quote from: "Bravicus"
 Now colony missions are invisible and they have become my prefered fleetsave method.

Not that I worry too much about BO, but that's bloody brilliant.  Why hasn't anyone suggested that to me before?
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Offline Aaria.moon

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Re: Hepheestus Guide
« Reply #48 on: January 29, 2011, 09:56:36 AM »
:p Cause you need an empty colony slot to go to which is just as safe with a harvest mission.
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Offline DrZed

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Re: Hepheestus Guide
« Reply #49 on: January 29, 2011, 09:57:59 AM »
Quote from: "Aaria.moon"
:p Cause you need an empty colony slot to go to which is just as safe with a harvest mission.

One could simply colonize that empty spot and then paint it.
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Offline Bravicus

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Re: Hepheestus Guide
« Reply #50 on: January 30, 2011, 04:41:53 AM »
actually I have all 9 colonies and my colonize mission bounces back to me just like a harvest.
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Offline davec415

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Re: Hepheestus Guide
« Reply #51 on: February 13, 2011, 10:41:20 PM »
I have recently found out that if you have nukes on your planet the nuke symbol does not show up on the Hepher. I have done this several times and it's always the same. All of the planets have the nuke symbol but 1. So the one that does not have the nuke symbol must be a Hepher.
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Offline ronnio

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Re: Hepheestus Guide
« Reply #52 on: March 04, 2011, 03:04:57 AM »
if a heph is headed to a slot then someone has since colonized, will it be visable with a oracle?
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Offline Admiral Derkins

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Re: Hepheestus Guide
« Reply #53 on: March 04, 2011, 03:22:33 AM »
I don't think so. Colonization missions aren't covered by the oracle, and moving the Hep is basically a colonization mission.
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Offline slindhurst

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Re: Hepheestus Guide
« Reply #54 on: March 04, 2011, 04:52:57 AM »
It's been said in here that the heph always bounces back at 100% speed. I just had my heph get bounced, and it's returning at the original speed (which happens to be 20% - 3 galaxies in 96 hours). Some of my alliance mates also confirm that when their hephs have bounced, they've bounced at the original speed. So now I wait 4 days  :(
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Offline Admiral Robodo

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Re: Hepheestus Guide
« Reply #55 on: March 04, 2011, 09:31:44 AM »
Quote from: "slindhurst"
It's been said in here that the heph always bounces back at 100% speed. I just had my heph get bounced, and it's returning at the original speed (which happens to be 20% - 3 galaxies in 96 hours). Some of my alliance mates also confirm that when their hephs have bounced, they've bounced at the original speed. So now I wait 4 days  :(

ouch! that's a long wait... you'd b better off making smaller jumps and pick up some res/dsp on the way ;)
OR u could have sent a colony ship in advance to block it (if u have the spare slot, which u should have if ur operating a hep!)
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Offline slindhurst

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Re: Hepheestus Guide
« Reply #56 on: March 04, 2011, 03:50:28 PM »
Quote from: "Admiral Robodo"
ouch! that's a long wait... you'd b better off making smaller jumps and pick up some res/dsp on the way ;)
I did the long deploy because I wasn't going to have time for attacking for a few days. Next time I need a break like that, I'll recall in the middle instead.
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Offline Admiral Robodo

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Re: Hepheestus Guide
« Reply #57 on: March 04, 2011, 06:16:31 PM »
Quote from: "slindhurst"
Quote from: "Admiral Robodo"
ouch! that's a long wait... you'd b better off making smaller jumps and pick up some res/dsp on the way ;)
I did the long deploy because I wasn't going to have time for attacking for a few days. Next time I need a break like that, I'll recall in the middle instead.

Oh I C  :geek:
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Offline Andrej Atanasoski

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Re: Hepheestus Guide
« Reply #58 on: March 04, 2011, 09:46:43 PM »
Quote from: "slindhurst"
It's been said in here that the heph always bounces back at 100% speed. I just had my heph get bounced, and it's returning at the original speed (which happens to be 20% - 3 galaxies in 96 hours). Some of my alliance mates also confirm that when their hephs have bounced, they've bounced at the original speed. So now I wait 4 days  :(

any chance that you actually recalled your heph just before landing, or hitting a slot that was taken in the meantime? because if you recall, it will fly at the original speed, but if you leave it to hit the blocked slot, then it will bounce back at maximum speed.
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Offline slindhurst

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Re: Hepheestus Guide
« Reply #59 on: March 05, 2011, 01:52:23 AM »
Quote from: "Andrej Atanasoski"
any chance that you actually recalled your heph just before landing, or hitting a slot that was taken in the meantime?

No, it hit the blocked spot. An hour or two before it landed, I noticed I'd been blocked (showing "Unavailable" from someone else's heph). I didn't actually watch the moving heph screen while it bounced, but I looked at it a few minutes before it landed, and again a few minutes after the bounce. And I'm sure I didn't accidentally hit Cancel.
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